
Also recovers some status effects like Petrify and Freeze.
Soul Mate (2 Summoning): mark an ally who will receive the same recovery effects as you. Rallying Cry (2 Summoning): heal vitality and restore Magic armor based on the amount of nearby party members and summons.
Guardian Angel (3 Warfare): you take half of the damage intended for allies. Includes arrows, skills, and even spells. Deflective Barrier (2 Warfare): use your shield to send projectiles back at the enemy. Blitz Attack (2 Warfare): hop between two targets and deal reduced damage to each. Crippling Blow (1 Warfare): strike in a short cleave, dealing increased damage and setting Crippled status. Battle Stomp (1 Warfare): send out a shock wave that clears surfaces and can Knock Down enemies. Battering Ram (1 Warfare): charge at a target, causing Knock Down if they have no armor. If they lack armor, this will inflict Decay, making healing abilities hurt them instead. Decaying Touch (1 Necromancer): touch a target and deal Physical damage. If the damage leaves them with 9% health or less, they automatically die. Deep Freeze (3 Hydrosophist): deal water damage and freeze enemies in a cone. Mass Cleanse Wounds (2 Hydrosophist, 2 Warfare): a larger version of Cleanse Wounds that effects all nearby allies. Global Cooling (2 Hydrosophist): freeze nearby water and blood surfaces, and deal some water damage to enemies. Soothing Cold (2 Hydrosophist): recover Magic armor of yourself and nearby allies over several turns.
Cleanse Wounds (1 Hydrosophist, 1 Warfare): heal at close range, remove status effects, and create a small water surface.Avoid if using an Undead ally like Fane as a melee character. Healing Tears (1 Hydrosophist, 1 Polymorph): creates three water tears that heal allies that approach.
With the enemy AI, will likely lead to enemies killing each other rather than protecting yourself.
Shackles of Pain (2 Necromancer): any damage the caster receives is duplicated to the target. Death Wish (2 Necromancer): character gains bonus damage the more health they have lost. Living On The Edge (2 Necromancer): the target cannot be killed for two turns. Infect (2 Necromancer): deal a strong amount of Physical damage and Disease a target. Raining Blood (1 Necromancer, 1 Hydrosophist): bring down blood surfaces, and causes Bleed on targets without Physical armor. Blood Sucker (1 Necromancer): target absorbs blood surfaces and recovers vitality base on the amount. Steam Lance (3 Hydrosophist): creates Blessed Clouds, which heal and remove status effect like Decay. Healing Ritual (2 Hydrosophist): send out a healing wave that bounces to nearby allies. Cryogenic Stasis (2 Hydrosophist): freeze a target and make them invincible. Rain (1 Hydrosophist): douse fire, expose invisible creatures, and freezes already chilled enemies. Hail Strike (1 Hydrosophist): bring down a small barrage of ice that leaves a surface. If you are using Gift Bags, Gladiator and Magic Cycles can also be useful. For Talents, go for Mnemonic to save on Memory, Opportunist to keep enemies locked down, Comeback Kid if there is a high chance of dying, and Elemental Affinity for lower AP costs.